Thandoria

Not-sneaking around Fort Drelev

Or, we kill a lot of people

We found a bug-out bag containing:

  • 4 vials of skunk musk (that prevents detection by black puddings)
  • 6 potions of fly (one to each of us)
  • several days worth of trail rations
  • bag of holding type I (full of a rogue’s equipment)

We came to the prison area, where we met Guy, a rogue from Zaith (whose stuff we found earlier) and Terrion. We returned Guy’s stuff to him. We found Terrion’s gear and returned it to him as well. Terrion snuck out of the fort. Searching the area, we found:

  • wine (119 bottles worth 6000 gp; Guy drank a cheap one but I don’t recall its cost)
  • 200 pp, 1986 gp, 2460 sp, 815 cp
  • 30 silver ingots with the baron’s seal (25 gp each)

Ascending the tower, we came upon and slayed two guards.

  • 2 mwk breastplates (350 gp each)
  • 2 mwk heavy steel shields (170 gp each)
  • 2 mwk composite longbows (400 gp each)
  • 2 mwk longswords (315 go each)
  • 40 arrows
  • 100 gp
  • 2 potions of cure moderate wounds (to Hawk, also one from party loot to Hawk)
  • 2 potions of shield of faith +3

We came upon the baron and his guards and attacked. Meanwhile, Guy went to the library and tried to seduce the baron’s mistress, who attacked him.

State of the Party

Knowledge:

  • dozens of stone tablets with knowledge about the Shadowvale (10,000 gp to the right buyer)
  • knowledge of the location of Talia‚Äôs wedding gift (worth 300 gp)

Stuff of unknown ownership:

  • +3 greatsword with Zaith’s coat of arms (9167gp)

Stuff to sell when we’re done with it:

  • spellbook with all 0 level spells, fire shield, fireball, acid arrow, glitterdust, mirror image, scorching ray, burning hands, mage armor, magic missile, and shield
  • spell books with: dominate person, waves of fatigue, bestow curse, dimension door, phantasmal killer, dispel magic, displacement, suggestion, tongues, vampiric touch, blindness/deafness, detect thoughts, false life, ghoul touch, resist energy, charm person, chill touch, comprehend languages, grease, mage armor, ray of enfeeblement, shield, and all 0-level wizard spells
  • another copy of all of the above spells and 6 spells of each level from 5th up to 9th (half GM choice, half Tal’s choice)
  • Spell Book with 6 spells of level 1-5 (gm choice) (2475 gp)
  • spellbook with chain lightning, disintegrate, dispel magic greater, sending, teleport, wall of force, lightning bolt, enervation, fire shiled, ice storm, resilient sphere, scrying, fly, gaseous form, protection from energy, slow, alter self, detect thoughts, mage armor, levitate, pyrotechnics, scorching ray, burning hands, magic missile, ray of enfeeblement, shield, and six other spells of each level from 1 to 6 (3 Tal’s choice, 3 assumed redundant, except for level 6 spells, which will be specified later), and all level 0 spells.

Weapons:

  • 974 arrows
  • 220 bolts
  • 120 small darts
  • “Skybolt,” a +2 thundering composite longbow (for plus 4 strength)
  • ritual barbarian dagger

Potions/alchemical items:

  • 3 potions of water breathing
  • 1 potion of shield of faith +2
  • 2 potions of shield of faith +3
  • 2 potions of lesser restoration
  • 1 potion of raise dead
  • 2 potions of speak with animals
  • 4 potions of cure moderate wounds
  • 1 vial of wyvern poison
  • vial of antitoxin
  • thunderstone
  • 2 smokesticks
  • 2 potions of flight

Wondrous Items:

  • figurine of wondrous power, silver raven (1900 gp)
  • folding boat (another one)
  • 3 dust of illusion
  • 1 feather token, tree
  • elixir of love
  • ointment, restorative (5 uses)
  • type II necklace of fireballs with one 4d6 bead left
  • bag of holding
  • robe of vermin (cursed item)
  • ring of bestial friendship (after 1d4 minutes, the befriended animal goes into a rage and has an urge to attack a nearby town) (made of hair)
  • portable hole (empty)
  • Iridescent Spindle (Ioun Stone) Creature does not need air.
  • Wand of Dimension Door 22/50
  • Wand of Knock 50/50
  • Wand of Find Traps 50/50
  • Wand of Message 50/50
  • Wand of Disguise Self 50/50
  • 5 scrolls of speak with animal
  • scroll Remove Disease
  • scroll Neutralize Poison
  • scroll Cure Blindness/Deafness
  • scroll Remove Curse
  • scroll Tongues

Misc:

  • 4 vials of skunk musk (that prevents detection by black puddings)
  • lizardfolk hatched from an egg
  • bag of caltrops (previously possessed by Grigore)
  • sketched likeness of the dark fey
  • map with our town and the owlbear’s nest marked on it
  • map from the troll lair, rubbing of the pillar from the troll lair
  • dire boar pelt
  • dragon scale to make x2 small Hide Armor
  • black dragon scales
  • forest drake hide
  • winter wolf pelt
  • lich dust
  • Scales for 2 medium Black dragon armor suits
  • Scales for 1 medium Silver dragon armor suit

Heads:

  • forest drake head
  • rock troll head
  • double-headed ettin heads
  • wyvern head
  • winter wolf head
  • owlbear head
  • pluda head
  • eel head
  • ahuozautl head
  • Vordakai’s head
  • dinosaur (elasmosaurus) head
  • naga head
  • black dragon head

The party has 42,245.85 gp

Comments

Man, and we haven’t even looted baron or the 16 dudes we piled up like cordwood.

Not-sneaking around Fort Drelev
 

Did we want to do house cleaning and get rid of all the side quests for ridiculous cash and prizes or did we want to just go straight for Armag? Another 100k worth of gear should make that encounter hilarious.

Not-sneaking around Fort Drelev
 

Seeing as he has hostages, I’d say go straight for him (in character).

Out of character, I suspect that 1) we’re probably underleveled, but 2) that probably won’t make muc of a difference. As long as we don’t run into any assassin vines… I hear that those things are deadly.

Not-sneaking around Fort Drelev
 

Sounds like we go “ARMAG HO!” to give the poor fellow a fighting chance. I sent Kelly the 6 player conversion so maybe we can almost die this time.

Not-sneaking around Fort Drelev
michaelroy

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