Thandoria

Sneaking around Fort Drelev

Or, Liberation Points point the way to liberation

Loy Resbin asks us to build a road to Wyvern Stone Bridge.

Kissandra asks us to overthrow the ruler of Drelev and save her people from the Tiger Lords. She offers us her family’s loyalty. She sketched a map of the town of Drelev and asked us to liberate the town, kill or capture Drelev, and rescue her father. Her friend Citender Morney runs the brothel in Drelev and will give us a hiding place while in town. She gives us a jade ring (200 gp) and tells us to thread a flower through it and give it to Citender as a recognition symbol.

Quanshy Villakooteer, a local taxidermist, tells us that a seamonster called an elasmosaurus lives in Lake Hooktongue. He wants to stuff one and offers us 8,000 gp if we can provide him with a corpse of one.

He also tells us that he’s heard from the captain of the guard that a sabretooth tiger named Speartooth is plaguing the lands west of the swamp. If we give the captain the teeth of Speartooth, he will reward us with 8,000 gp.

A small human called Chesk Umberwood is a local alchemist. He tells us that he promised to deliver metal-etching acid to some dwarves, but needs a dozen vials of giant slug acid to make it. If we get it for him, he promises us a dozen potions in reward.

A nobly-dressed lady approaches our table and tells Tal that she is Genevieve Kinser. She likes breeding horses and has heard of a stallion named Windchaser who lives west of the swamp. If we bring a member of his herd to her stable, she will offer us 8,000 gp. She is relocating to our capitol and is also interested in setting up races. Loy tells us that she is spoiled but rich.

We craft 5 hats of disguise in preparation for infiltrating Ft. Drelev.

  • 5 hats of disguise (-4,500 gp)

While crafting, we attempt to gather intelligence via scrying.

  1. We see Hannis Drelev in a bedchamber chasing a woman around. She is Lady Quintessa, who is not his wife. We discern that he has a +3 breastplate, a +2 defending longsword, a +4 belt of physical might (CON, STR), a +2 cloak of resistance, a +2 ring of protection, and a rod of splendor. He also carries a keyring. From our observations, we deduce that he is sullen, greedy, and jealous. He fancies himself a skilled swordsman and likes to show off. He becomes angry when others get the best of him.
  2. We see Terrion Newmesty, Kissandra’s father, in a prison cell. he is in poor health.

Kissandra warns us that the brother of Pavatta (the Baroness of Drelev) is a powerful evoker named Imecus Strune. We also heard that the Black Sisters that resurrected (maybe?) the barbarian Tiger Lord are trying to overthrow our kingdom and may be behind the cult we dealt with earlier.

Our preparations complete, we fly to Ft. Drelev on Larken’s roc, with the rest of the party stored in our portable hole. En route, we were attacked by a black dragon. During the battle, Tal lost strength after casting summon monster spells for an unknown reason. We searched for the dragon’s lair, but were unable to find it.

  • black dragon head

We made the last portion of the journey to Fort Drelev on foot. En route, we met a traveler with a cart and a mule, wearing the symbol of Kalen. He identified himself as Borsakai and told us that he is looking for dragonfly wings. If we bring 6 giant dragonfly wings, he will give us a +3 cloak of resistance.

The guards of Ft. Drelev let us in without incident, but seemed to be applying a much closer examination to those who leave the fort. Also, mercenaries from Pitaro are patrolling the streets. The local priest of the Temple of Kalen has disappeared.

In town, we heard rumors:

  1. Shipments of food arrive each week, but it goes to the mercenaries, so the townfolk are hungry.
  2. There are haunted creatures in the swamp.
  3. Baroness Pavetta is throwing a birthday bash for herself and only the wealthiest of those staying in the keep are invited.
  4. The wizard Imecus Strune has sequestered himself in the keep and is doing experiments on people.
  5. No one knows where Armag has gone. He took women hostage and marched them into the hills.

We went to meet with Citender, and gave her the ring. She aks us not to fight openly in public lest we lose support for our cause (-1 LP). However, she suggests rescuing Terrion (4 LP), killing the Baron (6 LP), killing the wizard (? LP), capturing Armag (6 LP), and killing the hill giants that patrol at night (? LP). The Baron has a secret escape tunnel from the keep to the shore of the lake. We may use the brothel as a hideout.

We got to rescue Tarrion. We sneak in using invisibility sphere and the secret entrance. However, the wizard detects us and attacks. We kill him and his dust mephit familiar.

Loot:

  • cloak of resistance +2 (4,000 gp)
  • ring of protection +2 (4,000 gp)
  • staff of fire (Tal)
  • spellbook with chain lightning, disintegrate, dispel magic greater, sending, teleport, wall of force, lightning bolt, enervation, fire shiled, ice storm, resilient sphere, scrying, fly, gaseous form, protection from energy, slow, alter self, detect thoughts, mage armor, levitate, pyrotechnics, scorching ray, burning hands, magic missile, ray of enfeeblement, shield, and six other spells of each level from 1 to 6 (3 Tal’s choice, 3 assumed redundant, except for level 6 spells, which will be specified later), and all level 0 spells.

State of the Party

Knowledge:

  • dozens of stone tablets with knowledge about the Shadowvale (10,000 gp to the right buyer)
  • knowledge of the location of Talia‚Äôs wedding gift (worth 300 gp)

Stuff of unknown ownership:

  • +3 greatsword with Zaith’s coat of arms (9167gp)

Stuff to sell when we’re done with it:

  • spellbook with all 0 level spells, fire shield, fireball, acid arrow, glitterdust, mirror image, scorching ray, burning hands, mage armor, magic missile, and shield
  • spell books with: dominate person, waves of fatigue, bestow curse, dimension door, phantasmal killer, dispel magic, displacement, suggestion, tongues, vampiric touch, blindness/deafness, detect thoughts, false life, ghoul touch, resist energy, charm person, chill touch, comprehend languages, grease, mage armor, ray of enfeeblement, shield, and all 0-level wizard spells
  • another copy of all of the above spells and 6 spells of each level from 5th up to 9th (half GM choice, half Tal’s choice)
  • Spell Book with 6 spells of level 1-5 (gm choice) (2475 gp)
  • spellbook with chain lightning, disintegrate, dispel magic greater, sending, teleport, wall of force, lightning bolt, enervation, fire shiled, ice storm, resilient sphere, scrying, fly, gaseous form, protection from energy, slow, alter self, detect thoughts, mage armor, levitate, pyrotechnics, scorching ray, burning hands, magic missile, ray of enfeeblement, shield, and six other spells of each level from 1 to 6 (3 Tal’s choice, 3 assumed redundant, except for level 6 spells, which will be specified later), and all level 0 spells.

Weapons:

  • 934 arrows
  • 220 bolts
  • 120 small darts
  • “Skybolt,” a +2 thundering composite longbow (for plus 4 strength)
  • ritual barbarian dagger

Potions/alchemical items:

  • 3 potions of water breathing
  • 1 potion of shield of faith +2
  • 2 potions of lesser restoration
  • 1 potion of raise dead
  • 2 potions of speak with animals
  • 5 potions of cure moderate wounds
  • 1 vial of wyvern poison
  • vial of antitoxin
  • thunderstone
  • 2 smokesticks
  • 2 potions of flight

Wondrous Items:

  • figurine of wondrous power, silver raven (1900 gp)
  • folding boat (another one)
  • 3 dust of illusion
  • 1 feather token, tree
  • elixir of love
  • ointment, restorative (5 uses)
  • type II necklace of fireballs with one 4d6 bead left
  • bag of holding
  • robe of vermin (cursed item)
  • ring of bestial friendship (after 1d4 minutes, the befriended animal goes into a rage and has an urge to attack a nearby town) (made of hair)
  • portable hole (empty)
  • Iridescent Spindle (Ioun Stone) Creature does not need air.
  • Wand of Dimension Door 22/50
  • Wand of Knock 50/50
  • Wand of Find Traps 50/50
  • Wand of Message 50/50
  • Wand of Disguise Self 50/50
  • 5 scrolls of speak with animal
  • scroll Remove Disease
  • scroll Neutralize Poison
  • scroll Cure Blindness/Deafness
  • scroll Remove Curse
  • scroll Tongues

Misc:

  • lizardfolk hatched from an egg
  • bag of caltrops (previously possessed by Grigore)
  • sketched likeness of the dark fey
  • map with our town and the owlbear’s nest marked on it
  • map from the troll lair, rubbing of the pillar from the troll lair
  • dire boar pelt
  • dragon scale to make x2 small Hide Armor
  • black dragon scales
  • forest drake hide
  • winter wolf pelt
  • lich dust
  • Scales for 2 medium Black dragon armor suits
  • Scales for 1 medium Silver dragon armor suit

Heads:

  • forest drake head
  • rock troll head
  • double-headed ettin heads
  • wyvern head
  • winter wolf head
  • owlbear head
  • pluda head
  • eel head
  • ahuozautl head
  • Vordakai’s head
  • dinosaur (elasmosaurus) head
  • naga head
  • black dragon head

The party has 29,920.7 gp

Comments

I changed the hat of disguise to -4500 gold as they are 900 to craft each. Unless we wanted to craft the hat of disguise greater, then that would be -30,000gp.

Sneaking around Fort Drelev
michaelroy

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.