Thandoria

Vorakai Cleanup

Xanathe told us that a dread cyclops zombie had been giving her water periodically while she was imprisoned. She said that she broke her bribe’s taboos to explore the Valley of the Dead and then was paralyzed by Vordakai. He told her that she should be honored to be his guest and that he’d return to her after fear had driven her to despair.

Loot:

  • Occulus of Abbandon, a minor artifact rumored to be crafted by one of the four Horsemen of the Apocalypse (or, more likely, by some pre-Earthfall race); grants darkvision 120 ft, true seeing 1/day, greater scrying 3/day, haunting beacon that functions as mass charm monster within a 1 mile range, telepathic link to all minds in the area, and familiar shared-sight; it can be destroyed by smashing it with a bludgeoning holy weapon wielded by a permanently blinded person or by a CL7+ good outsider with a blundgeoning weapon
  • +3 cloak of resistance (Liliana)
  • sell Liliana’s +2 cloak of resistance
  • +2 INT/CHA headband (knowledge (planes))
  • +2 ring of protection
  • phylactery (3500 gp)
  • Vordakai’s head

Tal was compelled to put the occulus in his empty eye socket. He got a telepathic message from the spirit of Vordakai, offering him a treasure trove if he would help Vordakai survive. That night, Tal had a dream about seeing a walking giant, and then dancing through a hynotic pattern. Through it, he saw a ghost on a throne in the center of a mandala. The ghost looked at Tal, and then he awoke.

While exploring the rest of Vordakai’s tomb, we found a shrine to Caron, the horseman of the apocalypse responsible for ferrying the deceased across the river of the dead. A pillar in the middle of the room shot stygian fire at us, so we fled downstairs and came to a room full of centaur statues. Despite our best caution, we triggered a trap in the room causing portcullises to fall and releasing two cyclops zombies, one of which removed a key from a statue that began to flood the room from the river above. In addition to the zombies, a giant river eel and an ahuzautl flowed in from the river and attacked.

  • -1 potion of water breathing (drunk by Liliana)
  • eel head
  • ahuozautl head

After we slew these, Verrak was able to lift the portculus and we fled, with Hawk in the rear. Hawk was attacked by a dark naga and it followed him as he retreated to us. We came to a room full of cyclops pottery and heard strange noises from a dinosaur.

  • dinosaur (elasmosaurus) head
  • naga head

We came to a beach where Xanathe had come in. We found the calcified remains of an adventurer there:

  • ring of freedom of movement (Verrak)
  • figurine of wondrous power, silver raven (1900 gp, but I’d suggest keeping it)
  • amphora with 689 gp imprinted with the image of an all-seeing eye and clenched fist
  • jade bracelet (200 gp)

We climbed/levitated up the cliff to return to the upper entrance. We found some frescoes detailing ancient centaur culture.

  • transcription of the centaur frescoes

Returning to the tomb, we found the soul jars.

  • 42 soul jars, including one for Ervil Pendrod
  • portable hole (empty)

Vordakai’s treasure pile consisted of:

  • 1,140 pp
  • 13,000 gp
  • 103,000 sp
  • art objects worth 19,500 gp
  • ring of friend shield (companion of the one we found earlier)
  • +2 ring of protection
  • +1 cloak of resistance
  • gloves of swimming and climbing
  • dust of dryness (3)
  • dozens of stone tablets with knowledge about the Shadowvale (10,000 gp to the right buyer)
  • spell books with: dominate person, waves of fatigue, bestow curse, dimension door, phantasmal killer, dispel magic, displacement, suggestion, tongues, vampiric touch, blindness/deafness, detect thoughts, false life, ghoul touch, resist energy, charm person, chill touch, comprehend languages, grease, mage armor, ray of enfeeblement, shield, and all 0-level wizard spells

A compartment behind the shelves of spellbooks revealed a larger library of spells:

  • another copy of all of the above spells and 6 spells of each level from 5th up to 9th (half GM choice, half Tal’s choice)
  • lich dust

State of the Party

The party has
Knowledge:

  • knowledge of the location of Talia’s wedding gift (worth 300 gp)
  • “Secrets of the Rashalka Mounds” and Ervil’s notes
  • charcoal stretches of peculiar markings, which the notes attribute to the old centaurs
  • two-month old letter from Varn to Pendras saying that Willas discovered the bracelet on the banks of a local river and asking Pendras to look into it
  • centuries-old geography book on Taldor, with a massage marked by Pendras as “Vordakai,” an ancient Nomen god.
  • letters with mentions of conflict with the Nomen
  • pages from a spellbook containing the spells: bears endurance, mount, tiny hut, keen edge, comprehend languages, and flaming sphere
  • map of the Nomen Heights and the area around Varnhold
  • transcription of the centaur frescoes
  • dozens of stone tablets with knowledge about the Shadowvale (10,000 gp to the right buyer)

Stuff belonging to the Varnholders:

  • payroll coffer of 500 gp
  • gems worth 3500 gp
  • +2 defending longsword with the symbol of the house of Varn
  • 6000 gp
  • recipe for the Cheerful Delver Stout (50 gp)

Stuff of unknown ownership:

  • complete set of Ustlavic silverware (75 gp)
  • pouch with 57 gp
  • +3 greatsword with Zaith’s coat of arms
  • messanger’s parcel with 5 spinnels (100 gp each)

Stuff to sell when we’re done with it:

  • spellbook with all 0 level spells, fire shield, fireball, acid arrow, glitterdust, mirror image, scorching ray, burning hands, mage armor, magic missile, and shield
  • spell books with: dominate person, waves of fatigue, bestow curse, dimension door, phantasmal killer, dispel magic, displacement, suggestion, tongues, vampiric touch, blindness/deafness, detect thoughts, false life, ghoul touch, resist energy, charm person, chill touch, comprehend languages, grease, mage armor, ray of enfeeblement, shield, and all 0-level wizard spells
  • another copy of all of the above spells and 6 spells of each level from 5th up to 9th (half GM choice, half Tal’s choice)

Weapons:

  • 934 arrows
  • 220 bolts
  • 120 small darts
  • “Skybolt,” a +2 thundering composite longbow (for plus 4 strength)
  • +1 heavy crossbow of seeking (8400 gp)
  • ritual barbarian dagger

Potions/alchemical items:

  • 3 potions of water breathing
  • 1 potion of shield of faith +2
  • 2 potions of lesser restoration
  • 1 potion of raise dead
  • 2 potions of speak with animals
  • 4 potions of cure moderate wounds
  • 1 vial of wyvern poison
  • vial of antitoxin
  • thunderstone
  • 2 smokesticks
  • 2 potions of flight

Wondrous Items:

  • figurine of wondrous power, silver raven (1900 gp)
  • folding boat (another one)
  • 3 dust of illusion
  • 1 feather token, tree
  • elixir of love
  • ointment, restorative (5 uses)
  • type II necklace of fireballs with one 4d6 bead left
  • ring of friend shield (25000 gp)
  • bag of holding
  • robe of vermin (cursed item)
  • ring of bestial friendship (after 1d4 minutes, the befriended animal goes into a rage and has an urge to attack a nearby town) (made of hair)
  • portable hole (empty)
  • gloves of swimming and climbing(6250 gp)

Misc:

  • lizardfolk hatched from an egg
  • bag of caltrops (previously possessed by Grigore)
  • sketched likeness of the dark fey
  • map with our town and the owlbear’s nest marked on it
  • map from the troll lair, rubbing of the pillar from the troll lair
  • dire boar pelt
  • dragon scale to make x2 small Hide Armor
  • black dragon scales
  • forest drake hide
  • winter wolf pelt
  • lich dust

Quest items:

  • Torvin’s mother-of-pearl brooch
  • trunk with a small library of reference books (900 gp, or 500 gp reward from the academy for their return)
  • mwk viola with maker mark of Azores of Wistful (1600 gp, or more for return to the academy)
  • 42 soul jars, including one for Ervil Pendrod

Heads:

  • forest drake head
  • rock troll head
  • double-headed ettin heads
  • wyvern head
  • winter wolf head
  • owlbear head
  • pluda head
  • eel head
  • ahuozautl head
  • Vordakai’s head
  • dinosaur (elasmosaurus) head
  • naga head

The party has 87,730.2 gp or 17546.04 GP per character. This is without turning in any quests or selling the extra stuff in the list.

Comments

Ryan: Write-up of the last session is done, but I’m not going to have enough time to update the state of the party. Can you take care of selling loot, etc?

Vorakai Cleanup
 

Sure thing. Ill also try to do the kingdom from scratch.

Vorakai Cleanup
 

Suggested Party gear:

Bag, Handy Haversack

Aura moderate conjuration; CL 9th

Slot —; Price 2,000 gp; Weight 5 lbs.
Description

A backpack of this sort appears to be well made, well used, and quite ordinary. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.

While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.

Editor’s Note: Handy Haversack does not indicate the sort of space inside it other than to say it is “like a bag of holding” which is described as opening to a “non-dimensional space” whereas the rules on extradimensional spaces explicitly refer to bags of holding and handy haversacks as examples of extradimensional spaces.
Construction Requirements

Craft Wondrous Item, secret chest; Cost 1,000 gp


Boots, Winged

Aura moderate transmutation; CL 8th
Slot feet; Price 16,000 gp; Weight 1 lb.
DESCRIPTION

These boots appear to be ordinary footgear.

On command, they sprout wings at the heel and let the wearer fly, without having to maintain concentration, as if affected by a fly spell (including a +4 bonus on Fly skill checks). The wearer can fly three times per day for up to 5 minutes per flight.
CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, fly; Cost 8,000 gp.

Vorakai Cleanup
vretha

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